NOWHERE HALL - A RANDOM, UNIDENTIFIED BUILDING.
Bits on Ferromagnetic Canvas, (4900w x
1820l x 1000h) World Units
Artist: T.R.Gipson
Okay, here goes my first attempt at a Half-Life map. It's a random, unidentified building that, for some strange and inexplicable reasons, may look vaguely familiar to a lot of people. Before you even THINK about blowing your hallmates to smithereens in this lovely map, you are reqired by law (ahem, that's me) to read the disclaimers first. Yes folks, I DO claim this as a work of artistic expression, and no, I don't need counseling. (Yes he does!) * (No he doesn't) * (Shut up, the both of you!)
Screenies
The BASTARD OPERATOR FROM HELL doesn't like students who play too many computer games...
Could all those network problems be.... intentional?
Twas the night before Doomsday, and all through the house ...
Not a creature was stirring, let alone
buying Fritos.
From the lone Microwave there arose such
a clatter,
Someone made macaroni and Boy, did it splatter....
Your Mathematics Professor thinks this game is Too Difficult!
Egads! Who ate the Tri-State Food?
What was that noise from upstairs?
Go on, nobody likes a coward...
It's a bird! its a plane! no, it's a.... smouldering pile of space junk
... a space disgrace station! Never trust something that's Communist and flies :)
Sure, these things are much safer on the ground... but still...
Uh-oh... the creatures have escaped. I
think they went downstairs to fuck up fiddle with the
network...
STATUS: FINISHED!
Yes, I finally stopped fiddling with it
and released the damn thing. The screenies above are from an unfinished
version some time ago, so there some noticable glitches & texture scewups
in various places (plus, it's dark as hell). I'm lazy, so I'm not going
to go thru and grab new ones. The final compile of this map took almost
6 hours on my Athlon800 (not "several days" as I had previously guessed
:) and the final map weighs in at 4.71 mb.
Objects in the level:
Many of the complex objects (copy machine,
Guillotine, microwave, etc.) are prefabs that I yanked from various places
and threw into the game. I wish I remembered who all actually made them;
I'd give 'em credit. Several custom textures have been used in the production
of Nowhere Hall, these were painstakingly scanned in handcrafted
in Paint Shop Pro. The "Windows NT Security" slide was stolen from a private
Microsoft server using very sophisticated hacker tools (Navigator 4.x).
It may not be visible, but the words "Microsoft Confidential" appear in
the lower left corner. All available by anonymous FTP. Go figure.
#include <stdArtsyFartsy.h>
In this artistic work I was going for
a lot of contrast. Throughout the map you will see expressive dynamics
of shadow & light. Shadow & light - This symbolizes <BS mode
on!> the continuing struggle of mankind in good vs. evil; the archetypal
characters of the Virgin Mary and Oedipus, and the man in the moon, and
Jim Carrey on an acid trip. This all culminates into an allegorical representation
of <BS mode off> killing lots of stuff, and stuff. Seriously, you can
probably find all sorts of symbolism in this map. I didn't put any in,
though, so you're probably seeing reflections of your own mind as a result
of looking too hard for such non-existant symbolisms. (NOTE: NON-EXISTANT
SYMBOLISMS IN MIRROR ARE CLOSER THAN THEY APPEAR.)
PS. The wrecked random, unidentified spacecraft
on the 3rd floor is a nice touch, serving as a symbol of _______insert
symbolism here___________. (ANALYZE DISCUSS EXPLAIN)
All events, characters, rooms, and other items in this map are fictional. Any resembance to any events, persons, or rooms, living or dead, is entirely coincidental and can't be proven in court. No ferromagnetic canvases were harmed in the production of this map. Close cover before striking.
#include <stdNoColumbineDisclaimer.h>
The work of artistic expression you are
about to experience is a work of artistic expression. It does not represent
any latent violence-urges of the artist, contributors or players, and is
not intended to encourage violence, nor fortell future real or contemplated
acts of criminal mayhem. Nor is it intended to serve as a milkable cash-cow
for the mainstream shock-media, to contort into a sordid tale of (potential)
contemplated acts of criminal mayhem in order to sell more advertising
during SPECIAL REPORTs and EXCLUSIVE COVERAGEs, while annoying the millions
of TV viewers who are sick of the media's obsession with death and the
potential for death, and just want to watch their football. This whole
media-violence-scapegoat-scare thing has gotten way out of hand, so lighten
up or die.
PS. Remember, any symbolisms you see, including
dire mass-media violence overtones or "scarallels" to real-world criminal
acts, are a reflection of your own psyche--if you see any such things in
this artwork, you should get thee (that's you, not I!) to professional
counseling right away. You have issues :)