Tag: live

  • NinBendo (cont’d): Zero-knowledge, realtime music tweaking example

    This is a followup to this post. Quick video example of finding and bending the music data that plays during Super Mario Bros. 3’s World 1 map, using the FCEUX emulator’s advanced 6502 debugging features. Full-screen if you’ve got it – the video did not survive compression well, and I don’t feel like investing hours…